
Screenshot of the battle with Lobster Boss

Screenshot of the main menu

Screenshot of the old weapon choice menu
✦Conceptualized and designed characters and characters’ abilities.
✦Collaborated with the art and design team to ensure character designs align with the game's visual style.
✦Rigged and animated characters’ movement, actions, and expressions.
✦Designed, developed, and animated in-game cutscenes.
✦Met project deadlines and contributed to the overall narrative and aesthetic of the game.
✦Collaborated with the art and design team to ensure character designs align with the game's visual style.
✦Rigged and animated characters’ movement, actions, and expressions.
✦Designed, developed, and animated in-game cutscenes.
✦Met project deadlines and contributed to the overall narrative and aesthetic of the game.
Cutscenes storyboard

Storyboard mock up of the twin boss

Rendered comic cutscene of the lobster boss
In Crab Rhapsody, I created two distinct cutscenes that added depth to the narrative. The first was a film roll-style cutscene that depicted the backstory of twin crabs who had parted ways. To show their individual journeys, I creatively layered one film roll on top of another, allowing the two storylines to play out simultaneously in a seamless visual.
The second cutscene took on an animated comic panel style, where I showcased a lobster being woken up by the energetic crab bands. Both cutscenes helped elevate the storytelling while staying true to the game’s playful tone.
I redesigned the UI for the crabs’ abilities, moving away from initial trading cards to a music-themed approach. I designed cassette tape cards to display each crab’s abilities, aligning the UI more closely with the game’s overall theme.

